Beiträge von Damien.
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Hey. Ich hab seit Tagen das Problem, dass wenn ich z.B im Pizza Stack ENTER drücke und dann was auswähle mein GTA crasht, aber ohne Crash Warning, es schließt sich einfach.
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Ich halte es für sehr unwahrscheinlich, dass du ins Staatsgefängnis gebuggt wurdest, könntest du mal einen Screen hochladen bitte?
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Haha Ink einfach 580 Stunden.
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Melde dich IC ans SAPD.
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@GrafVonSahne: du könntest noch schreiben das Bloods nie Wörter mit C aussprechen und druch B ersetzen.
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Gründe das Unternehmen -> Kauf (beantrag) dir 1-2 Trashmaster und ab gehts!
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SA-MP 0.3.7 RC
The 0.3.7 RC is a testing version for an update to SA-MP's 0.3 branch. The official release will come once the testing phase is complete.
Updates:
SA-MP 0.3.7 RC2 Client/Server update
- Some people complained that the default font sizes were not the same as the ones from the previous SA-MP releases. The font sizes used as default are the same defaults from previous 0.3 versions.
- Fixes additional camera collision problems on objects (some issues still remain outside 3000 units).
- More changes to camera targeting should improve things a bit.
- Adds /ctd client command to enable client debugging of the player camera target.
- DisableRemoteVehicleCollisions() should work for boats.
- No more camera collisions with vehicles when DisableRemoteVehicleCollisions() is enabled.
- Adds EnablePlayerCameraTarget(). The camera targeting functions added in 0.3.7-RC1 will be disabled by default as it may use bandwidth on servers when it's not needed.
- Adds SetObjectNoCameraCol()/SetPlayerObjectNoCameraCol() to disable camera collisions on the selected object ID. This function only works on objects outside the normal map boundries for now.
- Adds GetPlayerPoolSize()/GetVehiclePoolSize() to obtain the highest playerid/vehicleid in use.
- The server will only come in a 1000 player variation from now on since there should be no performance difference between a 500 player server and 1000 player server. If you have existing script loops bound to MAX_PLAYERS or MAX_VEHICLES you should consider rewriting these loops to use GetPlayerPoolSize()/GetVehiclePoolSize(). Alternatively, redefine MAX_PLAYERS lower in your script or by editing the SA-MP pawn includes.PAWN Quelltext
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12// Old code
for(new x=0; x < MAX_PLAYERS; x++) {
if(IsPlayerConnected(x)) { // do stuff with a player id
}
}// New code
new HighestPlayerId = GetPlayerPoolSize();
for(new x=0; x <= HighestPlayerId; x++) { // (note the condition change from < to <=)
if(IsPlayerConnected(x)) { // do stuff with a player id
}
}- Birds won't fly through SA-MP objects.
- Fixed problem where player was frozen if SelectObject() was used from a dialog response.
- Objects with a large draw distance now support alpha sorting.
- Fixes a problem with the server browser where one server might be able to fake a reply pretending to come from another server.- Adds over 90 new objects created by Matite:
The LS BeachSide building and LS apartment buildings now have underground car parks.
New house sections with interiors for the island land objects:Bitte schön.
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genau Infos... Infos!!!
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Vielleicht liegt es an den verkackten Windows-Updates, denn gestern hat ich das nicht. (vor dem Update)
bin jetzt mal pennen und dabei Windows updaten und später guck ich mal obs geht.
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Funktioniert auch nicht.
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Funktioniert nicht. :c
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Ich hab das Problem das bei der SA:MP Chat irgendwie verschwommen aussieht, ich hoffe man sieht es auf dem Screen.
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Jetz' wissen wir warum InternetInk : das Haussystem solange hergeschoben hat, wegen der 0.3.7 xD
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/me applaudiert.